About This Game 3079 is a futuristic, open-world action first-person role playing game. All areas, buildings, items, quests and characters are randomly generated. You will find unique lands & challenges. I hope you enjoy it![/b]Please follow Phr00t's Software for giveaways, updates & more! https://www.facebook.com/phr00ts.softwareYou arrive on a planet experiencing constant war. It is your duty to find out why the warring factions cannot find peace on their own & hopefully restore it yourself.Java RequirementMake sure you have Java 7 Update 45 (or better) installed!On Windows, if you have trouble, you may need to uninstall other versions of Java.You can get Java from: http://www.java.com/getjavaKey FeaturesTrading Cards are here!Practically endless, open-world explorationFuturistic weapons and items procedurally generated for endless character equipmentDifficulty that increases as you explore further (don't worry, items get better too!)Fully functional Multiplayer with Twitter integrationProcedurally generated quests for rewards and story advancementFortress building using a construction toolBody-part specific damage calculation and dismemberment: Head Shot!Skill system for things like engineering, charisma and camouflageDifferent biomes (grassland, mountains, snow, poison, desert, sea etc.)Complete storyline that has a start, middle and endSloped surfaces and higher polygon models gives the world a new, less "blocky" lookChallenging artificial intelligence -- enemies and allies will dodge, follow, inspect sounds etc.3D effects like anti-aliasing, damage & underwater blurringSoft ray-traced lighting (makes for nice shadows to hide in)A very fast, efficient multithreaded engine for smooth, high FPS gameplay almost completely free of "lag"Recommended GuidesCommunity Hub: http://steamcommunity.com/app/259620/guides/Game Serieshttp://store.steampowered.com/app/329770http://store.steampowered.com/app/263360 7aa9394dea Title: 3079 -- Block Action RPGGenre: Action, Indie, RPGDeveloper:Phr00t's SoftwarePublisher:Phr00t's SoftwareRelease Date: 25 Oct, 2011 3079 -- Block Action RPG Keygen Download Pc 3079 block action rpg Ok as a second try I give it I feel is a fun rpg game with voxel tech but prefer to have neutral reviewI do like the game but need more game time to say PEOPLE BUY THIS NOW !!!Oh it does remembers me a lot to Skynet: Future shock very cool specially flying ships. Sloppy, confusing, javascript crashes, 0 instructions, tons of commands that don't make sense or work, mobs that never die, horrible gravity mechanism, gun shoots at different directions than aim, and so much more. Unplayable.. I wasn't sure how this one was gonna go: it is either a tentative recommend or a just barely, spend a paragraph trying to sell you on the game anyway, ...unrecommend. Ultimately, there is enough of a cool game here for me to keep putting time into it.The games name is strange, don't worry about it. Here's what jumps out: Action RPG. The game is an FPS action rpg. It looks like an ASCII Minecraft, but has all the ARPG symptoms.XP grind? GODDAMN RIGHT SON. Your skills increase as you use them. Pick some pockets dawg, raise that stat.Loot? Yo, the big guy over there wielding a sword with fangs that one shotted the NPC from your faction? You take his life, you take his blade."... But clizzy, this dudes sword SUCKS BALLS dewd!" Yeah, it happens. But you can sell that piece in almost any area. Items scale with the enemies, who scale with the zone. You're in a level 9 zone, the level 9 enemies drop level 9\u2665\u2665\u2665\u2665\u2665\u2665that usually be sellin' for a pretty penny even when they are booty butter. This is awesome because....There's mad cool\u2665\u2665\u2665\u2665\u2665\u2665to loot in this game! This is my favorite part: your character can equip jet packs and grappling hooks that give you crazzzzzzzzy mobility. You can fly into sky fortresses, or zip around the landscape with non-stop grapple shots. Thing is, though, these \u2665\u2665\u2665\u2665\u2665es also scale. Level 1 hooks\/packs can be used when holding 40 weight, no more. Every level adds an additional 40 lbs. It's cool zipping into a high level zone, on a mad hunt for the shopkeeper or drop zone with the clutch twink grappling hook\/jet pack. You have to get out alive too, because when you die you lose an item. The game is sadistic, it will eliminate the item you hold most dear.I suppose I wish the game felt more complete. I've put some goodly time into it and I'm not sure if there is anything else to do but loot grind. The building mechanic? No idea what's going on there. Completely arbitrary, in my experience.However, I have to say that I haven't got many quests done in the *main* story line. There's a little bit of RNG involved with quest givers having to give you a specific reward to advance - it can get a little frustrating. Hunting for the right people always devolved into loot grinding and murdering things. This was really fun for a bit, and I'll probably sit down a few more times to see just deep the game goes, but it becomes nothing more than pure carrot-sticking. Still hours of fun.6.9\/10. Bought it for 20 cents and I feel I overpaid. Just horrible. I don't know what game the positive reviewers played. It certainly was not this one. A prime example of why Greenlight did not work.. It's intriguing, yet annoying. Being blunt of course... This game is awesome for it's design, it's like minecraft, except it's not even close. You get dropped on a world where a war wages on between biped, quadrapeds and some Red Demons you just can't kill early on... you level based on what you use, there's cool little gadgets to find and kill for, and they give you a tool you can build a shelter with out in the wild... it's fairly fun. I, personally couldn't find a goal except find a weapon that can kill the demons but hey, maybe it's just me... GREAT game to burn the midnight oil to.... 3079 is an Open World FPS set on an alien planet where you are sent in to stop a never ending war between two species. At least that's what you\u2019re told to do but upon landing you instantly pick a side of the conflict and work as a mercenary for hire. The species friendly to you at the beginning are the humanoid looking aliens but you can switch sides by killing enough of them to please the other side. It may seem like a good idea to immediately head out of the city and hunt some aliens but as you will soon find out they are soldiers that only know war while you on the other hand are the space equivalent of some random dude running off to the battlefield with a Nerf gun. You will immediately realize how useless you are at fighting at the beginning and it is an important lesson to learn since dying means losing a random item. I say random but most of the times they seem to take away your grappling hook or your most used weapon. It is a really rough introduction to the game and even if you manage to knick a weapon off of an enemy killed by someone else you will not be able to use it. There is no ammo in this game, instead everything relies on your energy meter and the more powerful a weapon is, the more it uses. At first you may as well be carrying a broken gun as you will not be able to fire off a single round without it overdrawing your energy and harming your health. This game features skills like stealth, energy and charisma to name a few, which get more effective as you use them in a certain manner. Unfortunately the way to improve them are usually insanely tedious. You'd think that by using energy its stat will go up but the way it works in this game is that by using more energy than you have and harming your own health it will eventually increase. Since in the beginning you can barely fire off any rounds at all that means you will spend most of your early adventures staring at a wall and repeatedly firing just to get your energy up. Enemies regenerate health so by the time you have enough to fire again they will be mostly healed meaning you must use the better weapons with heavy energy usage. Honestly, this energy thing is what harms the game the most and will be a problem for the entire game as you need more and more energy. Stealing is pure RNG and requires you to get caught in order to increase its stats while being hit when you are camouflaged makes you better at Stealth. The progression system is a complete, nonsensical mess sadly and by that logic I'll become a mathematician by failing my math tests. Seems like a petty thing to complain about it but it is honestly no fun and means you only get better by either doing tedious things or getting shot in the face. The only thing you really get for killing enemies is their weapons to sell to a vendor later on. Vendors are the same as any other alien but with a \u201d$\u201d symbol on their shirt. You could buy useful objects from them like grappling hooks, armor or generators that increase your stats while active. These generators can have some rather cool effects such as increasing your jump height enough to be able to jump houses and walls which makes you feel pretty awesome as you take down several enemies midair. You can tell any none busy ally to follow you around and gather up your own posse to hunt down the enemy if you so please. It is a really handy feature, especially early in the game when you are pathetically weak. The AI is not all that great so they are only useful in open fields, don't expect to be rescued while in buildings. AI is embarrassingly bad for the spacecraft that fight like if you had a giant magnet to your face and will stick right on you until one of you is dead. You can attempt to hijack which is a pretty cool feature and lets you zoom around the skies though it is rather weak and likely to get you killed if used in a fight. It's also a bad idea to go too far out as the further you go the stronger the enemies are. Along with the two species at war there are also demons that look like red gummy bears out to kill everything. These are a very annoying as they will pull you in near them no matter the distance between you two. They are not rare and it is not unusual that you have to fight with the controls just to escape their gravitational pull any time you want to go somewhere. Demons can only be killed by a very specific kind of sword which brings me with another issue. You can only equip 4 weapons or items to the hot-keys at any one time. The rest of your number keys are useless and you will always want to have the demon sword and grappling hook equipped so you only have two hotkeys to work with. This adds completely unnecessary micromanagement whenever you need something else like a satchel charge, your drill or your construction tool. You can mine the randomly generated world for gems though they offer very little money compared to simply scavenging guns from a battlefield. This game does feature destructible environments but only with the satchel charge unfortunately. Building your own base is possible but ultimately pointless as the point of the game is to move further and further out into the map while staying in a low level area is useless. Grappling hooks in this game are a ton of fun to use and have a pretty long range making you feel like a mix of Spider Man and Rambo as you quickly navigate the environments. There is an anti-gravity device that allows you to float around at the cost of not being able to recharge your energy. It is really useful for reaching the floating buildings and did lead to an insanely awesome moment where I was near death & surrounded at the edge of a cliff, jumped off and managed to activate it a few feet from the ground. 3079 does have its moments and incredible potential but seems to sabotage itself at every turn. Like the previously mentioned grappling hooks an anti-gravity device can only support a certain amount of weight from your inventory. It sounds reasonable enough but as you head to a higher level area which happens quite often, everything starts weighing more and more. That's not anything unusual in video games but it feels so artificial here where even the health packs start weight over 30 pounds. One area will have a grappling being sold with up to 400lbs usability and the next one will have one with 440lbs. You don't think \u201cWow, I can carry more now!\u201d instead you're feel the need to facepalm as everything suddenly gets heavier in order to make your gear obsolete time and time again. You receive missions from allies with stars on their chest but they are rarely worth the price. There are main missions that revolve around the fight against demons and you will need to do at least one of those to get yourself a demon slaying sword. At the end of the day 3079 implements a ton of ideas into one package but fails to make the overall product fun. As an example you turn on your night vision and grapple onto the top of a tall tree with a sniper rifle to take down some enemies. Multiple things keep this from being fun. For one your night vision goggles only pick up enemies of a certain level so you will have to keep buying new ones every time you enter another area until you can't be bothered. Second your sniper uses up a ton more energy while using the scope yet has no added damage, so you may as well use it without the scope which defeats the purpose of a sniper. And finally, it is not unlikely there will be a demon in sight that will cause you to fight with the controls just to keep your footing in the tree even if it is far away and unaware of you. 3079 has a ton of ideas and a ton of heart no doubt but I'm afraid its progression system, annoying mechanics and combat heavily hampered by energy make this a game I simply can't recommend.. This is an amazing game. You have rogue-like elements and gameplay that is similar to borderlands. For terraria fans, this is exactly like the 3d terraria that you've been asking for. Highly recommend this game to any role-playing game fan.. No, nothing like Minecraft other then some graphical similarity and a very simple construction mechanic. The game does not start well.. after having to update Java and change some windows filetype priorities for the game to even run, I was thrust into the world only to meet instant death. Not the most inspiring of 'introductions'.. In short, the game is very vague - you are forced to learn everything yourself - the hard way. An in depth tutorial and some easy beginner missions would have gone a long way here.. Graphically you know what to expect if you have seen the trailers\/screenshots. I had to disable ingame music to stop the game from crashing. It's an interesting concept and I'll recommend it based on this, though if you want to have any fun at all, be prepared to work hard for it.. Great game! i really like it, sad thing is though, i have no friends that own this game to play co-op, the singleplayer alone gets pretty hectic and nearly impossible at times (i flew to enemy base without realizing that i didnt set a home marker and made it impossible to get back). Also, early game is a little difficult, the monsters have waay to much health for the beginner weapon you start out with.. I would call \u20183079 \u2013 Block Action RPG,\u2019 a \u2018cult-classic\u2019 even though it\u2019s still fairly new. The reason I say that is because I feel that you\u2019re either going to love this game or hate it. Personally, I could not get into it. I restarted the game about 12 different times, each time seeing if I had \u2018missed\u2019 something or simply didn\u2019t understand the concept. However, even after 12 times, I continued to scratch my head \u2013 wondering about the many facets of this game.I really loved the music, it does a great job driving-home the \u2018futuristic\u2019 vibe of the game. I also love the \u2018mechanics\u2019 to the game. You progressively get better at skills in the game by doing them \u2013 don\u2019t like your terrible aim with that rifle, then keep shooting at things (all the things!). I also noticed that the game included skills such as \u2018mining\u2019 and \u2018stealing,\u2019 which is awesome!Though, I believe what ruined this game for me was the story and setting; I think that\u2019s what made me restart the game so times, too. The, seemingly, inconsistent size of the NPCs, the strange location of buildings (yes, I realize it\u2019s a randomly generated world, but there needs to be some consistency for an RPG), and the way items are distributed to the player (randomly generated on the ground, just sitting there or sold by a vendor \u2013 very inconsistent). I tried to discover the reason, but it didn\u2019t appear to be laid out anywhere obvious to the player, no in-game \u2018books\u2019 to discover with clues, no conversation with NPCs to help get answers. The world needs to be 'plausible,' (not to be confused with possible) and the developer has not achieved that.I feel that a video game has the same mark that books, movies, and television bear \u2013 these outlets have a very small window of opportunity to grab their audience, if they miss that window it\u2019s gone. For me, \u20183079 \u2013 Block Action RPG\u2019 missed that opportunity, and I really wish it hadn\u2019t. New ROMBIE Trailer!: http://store.steampowered.com/app/745090/ROMBIE/ROMBIE is seeing a ton of improvements & getting closer to release. A new trailer was put together on its Steam page above showcasing some of the latest features & visuals. Take a look & consider putting it on your wishlist!Virtual Reality development is underway; once that is ready, we should be ready for release!. 3079 v2.20 Update: Multiplayer fixes & item loss info: Hey all!After receiving a very throughout bug report on popular multiplayer servers, I squashed a nasty bug that would break them over time. Using public servers should be more reliable now -- let me know if you have any more issues in the forums.Also, I've added a message that will tell you what item was lost when you respawn after dying. Thank you for the simple but effective suggestion!Also keep voting on 3089's Greenlight -- hopefully we can get this pushed through ASAP!http://steamcommunity.com/sharedfiles/filedetails/?id=173802719OK, back to work!- Phr00t. Patreon page: Support game & free engine development: Want to provide additional support to my game & free 3D engine (Xenko) development? Have money to spare? Probably not!You are a busy person just making ends meet (hopefully)... not much different here.. I'm just one guy working on games and a free 3D engine which you can get @ https://github.com/phr00t/xenko/ -- if you'd be so kind to throw a couple dollars my way, now you can through Patreon:https://www.patreon.com/phr00tssoftwareThank you for at least reading this far and hope you have a good day!. Free, new 4089 demo released!: Hey guys,Hope you are enjoying 3079 :-) The sequel, 4089, just released a free alpha demo today -- feel free to check it out!https://www.kickstarter.com/projects/phr00t/4089-ghost-within/posts/1030558Thanks,- Phr00t. ROMBIE Update & Screenshot: Development on 5089's spiritual successor, a modern upcoming open-world action RPG, is coming right along. Private testing is underway, and you can follow & apply yourself @ http://www.phr00t.com/Far into the future, robots roam, scavenging for parts & what's left of the economy to survive. A signal designed to monitor civilization's stability has gone missing for years... triggering the Recovery Elite, you, to activate.... Free Vertiginous Golf Giveaway: https://www.facebook.com/phr00ts.software/posts/951088348277078Contest ends 8/12 @ 12pm EST. Missed it? Follow Phr00t's Software for more games & goodies!http://store.steampowered.com/app/272890/. Let's Play Adapt or Perish: New Video: Check out the latest upcoming open world & fully customizable real time strategy platform: Adapt or Perish!https://www.youtube.com/watch?v=-1HpIuE1QnAhttps://store.steampowered.com/app/870730/Adapt_or_Perish/. Announcing: Spermination!: The craziest sperm racer & shooter ever devised needs your Greenlight votes!http://steamcommunity.com/sharedfiles/filedetails/?id=354610327Thank you,- Phr00t. RuneStone Keeper Giveaway: https://www.facebook.com/phr00ts.software/posts/900166546702592http://store.steampowered.com/app/339400/Giveaway ends 5/1/2015 @ 12pm EST
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3079 -- Block Action RPG Keygen Download Pc
Updated: Nov 28, 2020
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